![]() I’m also thrilled to see that a new play-calling system has replaced the simplistic suggestions from last year with something that strikes a great balance between complexity and ease of use. That’s a pretty big downside, but it’s a non-issue if you play mainly online. The only bummer is that this new defensive camera doesn’t work in local multiplayer. This is increasingly important as the wonky physics system introduced in Madden 13 is still present, though slightly more refined. It’s all contextual and built toward being more realistic. You can choose to tackle high or low, and even modify the intensity of your hit. It isn’t just about running at players and hitting them. Then, if you manage to break free, you actually get to control how your tackle attempt plays out. Fighting your way through the offensive line with the mashing of the face buttons is an exciting charge. You get to stare down your primary objective during pass rush, and race right toward him as soon as the play starts. It does this in two ways: first, you have this all-new defensive camera that faces toward the quarterback. ![]() Defense now feels impactful, like you’re in charge of how things play out instead of just waiting for the offense to mess up. ![]() ![]() Things are different this year, and it’s a hugely important and long-overdue upgrade. For years, defensive play in Madden has always been a chore you have to do in between the fun parts where you’re trying to score. ![]()
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